Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts

Monday, March 23, 2009

Weekend Musings

Spent Sunday at Lake Artemesia by College Park building up texture and forest pictures for my storybook animation. Spring needs to really kickstart its colors; the lake area was pretty drained of color for the most part. 

My card game's rough draft is complete, and I should be playtesting it hopefully over the next few days. It combines that traditional single-player-RPG combat foundation of four party members, and in addition gives the players a deck of cards as well to work with. I went back and played a few minutes of some older RPGs to really get the feel for how combat flows, notably Final Fantasy 3 and 7, Pokemon, and Super Mario RPG. (Side note, Mario RPG's music is fucking boss.) I'll have to play rounds of Magic, VS, and UFS, and see what mechanics are / aren't fun. (Off the top of my head, I will not be adding a mana-screwed feature.)

I'm still trying to figure out whether or not I want this legitimately playable in paper or not. By that I mean, do players make decisions at the same time, or do players take turns with priority which gives one player a potential advantage over the other. This is certainly the case in Magic, where going first can be all the difference between a win and a loss. A lot of RPG combat systems give characters or attacks a designated speed which determines what character attacks first. In paper card game form, it doesn't work so elegantly. ("I'll do attack A on your character." "Then I'll do attack B on your character because it hits him first." "You're a giant asshole." etc) It would, at least, limit options and give faster attacks higher value. Worth doing? We'll see.